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  • UI/UX
  • 2014

Strife

Designed and development several webpages creating a cohesive and pixel-perfect user experience as well as working closely with the Marketing department to drive users with advertisements.

Project Details

Client

S2Games

Tools

  • SCSS
  • Illustrator
  • Photoshop

Project Details

Working closely on a team of 3, we designed mockups for several webpages on the Strife website, including hero pages, landing pages, and more. I utilized APIs to retrieve hero data and statistics to build informative web interfaces. I collaborated with the marketing team to transform their targeted campaign ideas into fully-realized digital and print materials for PAX Prime such as billboards, flyers, and table tents. I also worked closely with the Marketing department to create advertisement graphics for their campaigns.

Contributors

  • John Furrow

    Fontend engineer helped develop marketing webpages, player portal, and internal facing webapps.

  • Andrew Weiandt

    The web team lead provided creative direction for several pages.

  • Emily Leasure

    Advertising and marketing associate that managed multi-platform ad campaigns and dynamic website content.

Obstacles

Key challenges faced during the project development

  • Pixel-perfect mockups
  • Several sources of assets
  • Strict feedback

Retrospective

This team was my first introduction to web development, and I feel truly honored to have worked alongside such talented individuals. After transitioning from the mobile game department, they welcomed me into their group, where I absorbed as much knowledge as possible through their guidance and expertise. I remain deeply grateful for the opportunity to contribute to the team and its projects, as it was a formative experience in my career. They taught me about team collaboration, communication, and comradery.

Hard Skills

Technical and design skills utilized in this project

  • Brand Identity
  • Photo Manipulation
  • Prototyping
  • Web Development
  • Web Design